Or you try to tweak embedded in phone what you have with an app like Neutron (for QC SoC's) but some things will disregardingly need a costume ROM with some configuration changes. So you use in app embedded drivers for USB audio 2.0 and a processing (UAPP, HiBy, HF, FiiO, Shanling.) but the chain is limited to the what app provides. Let's just say how Android default system audio implementation is bad to broken (when it resamples 44100 to 48000 Hz I consider it broken) from every view point (OS-vendor-OEM). You would be nuts not to use widely available duble precision floting point (which by the way will translate back to the precision point rounding in integer) or 64 bit FP and linear upsampling for processing (effects, EQ.) even leaving analog output going over standard output rates (44100 ~ 48000 Hz) to the extent that you want to drive noise (or most of it) out to the frequency hearing range (DSD128 for example) to where it can't be heard. That's analog domain and human hearing anyway. If you look at capability of DAC output there is absolutely no need for more than 21 bit integer precision (as you can feel remaining 3 bit's noise flor whit what ever you like it will stay beyond auditable threshold) depth or sample rate of 44100 or 44800 Hz. Have a peek the GeForce GTX 750 and 750 Ti Mif you can forfeit to medium quality settings in a game and don't do any crazy stuff anti-aliasing wise, it's definitely plausible to play games really nicely at FullHD versus acceptable framerates. Now that doesn't mean that all modern titles will be playable with good image quality settings, let's just say that dated titles with a resolution of 1920x1080/1200 will be playable. Overall the GeForce GTX 750 and 750 Ti, as we'll demonstrate, will enough horsepower to step into the DX11 gaming arena at up-to 1920x1080 (Full HD) resolution. The 'standard' GeForce GTX 750 will get 512 CUDA cores, 32 TMUs and 16 ROPs, with just 1GB graphics memory though. In terms of clock frequencies, depending on brand/oem 1020 MHz will be the baseline target for the main clock frequency on the GPU while the cards can boost towards 1084 MHz. These cards will be equipped with 2GB GDDR5 memory bound over a rather narrow 128-bit interface. As such the GeForce GTX 750 Ti will get 640 CUDA cores, 40 TMUs and 16 ROPs. Both hover on the entry-level to mainstream level segment. Nvidia launches two initial products today, the GeForce GTX 750 and 750 Ti. The first Maxwell GPU released is the GM107, which has been baked and plastered onto the GeForce GTX 750 and 750 Ti graphics cards. Maxwell makes use of a 28nm node manufacturing process, later models however should move down to a 20nm manufacturing process. That's right, Maxwell as Nvidia now is slowly moving away from Kepler. Being an MSI Gaming product you can expect a customized PCB and a simplified TwiNFrozer cooler that will keep the product nicely chilled down. They both are in bed with Nvidia's new Maxwell GPUs that offer low power consumption and Full HD capable gaming. We review the MSI GeForce GTX 750 and 750 Ti Gaming OC edition graphics cards.
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