In Sword Art Online, this is a prerequisite for clearing each level of Aincrad.Nodoka even references it as the source of her trap-spotting skills. The Baka Rangers' excursion to Library Island (and everything the Library Expedition Club did) definitely counts too.Nodoka is doing this after she gets separated from everyone else during the gateport incident, and choosing her share of treasure like a professional MinMaxer.People seek to conquer the dangerous dungeons that have started appearing all over the world for fame, glory, and power. The main point of Magi: Labyrinth of Magic.Sucy: It's like a crappy dungeon-crawler RPG. The students have to traverse a series of dungeons while collecting rare treasures and dealing with monsters, they even fight a dragon. Little Witch Academia (2013) has Akko, her friends Sucy and Lotte, and resident Alpha Bitch Diana going into a dungeon as a test at their local Wizarding School Luna Nova.What separates a dungeon from a regular old ruin? What does a sudden influx of valuable dungeon loot do for nearby towns? Where do the monsters come from, and how do they survive down there? How can dungeons be in such good repair after decades or centuries without human maintenance? The manga centers on a particular party crawling a specific dungeon, and in doing so examines all the questions people don’t bother to ask about them. Delicious in Dungeon: A major industry and social activity for adventurers.An entire story arc is dedicated to exploring a dungeon. Because of their danger and relics, they're explored by Magic Knights. In Black Clover, dungeons are underground vaults with magic traps that hold valuable items.Note: Several other video game settings, such as Temple of Doom, aren't necessarily dungeon-specific - they could also refer to themed Platform Game levels, or to places of relative safety. Not to be confused with the game Dungeon Crawl, though it is a good example of this trope. Roguelikes are a subgenre of dungeon crawler, further distinguished by procedural level generation and highly unforgiving game mechanics. Stir in Professor Tolkien's Moria scenario for a little fantasy and the rest, as they say, is history.ĭungeon Crawlers are also a subgenre of RPGs in which the story, setting, and town areas (usually one at most) are downplayed in favor of massive dungeons requiring level grinding, trap-avoidance, and endurance. This is usually to distinguish it from the two other kinds of locale in such games, towns (generally defined as anywhere that has peaceful NPCs or businesses like stores, hotels and bars) and the overworld (which, in most cases, is exclusively for getting between towns and dungeons, with the only real obstacles being Random Encounters.)Īs said in an interview in Dungeon, #112, the whole dungeon shtick originated from a skirmish wargame played by Gygax, Arneson and others that involved breaking into a castle through the cellars - this turned out to be so much fun that tunnel fighting became a regular theme (the "dragon" element, and extended dungeon adventures, came slightly later, after the "break-in" premise became stale). Note that in Real Life a "dungeon" was a type of prison, often in the lower parts of a castle, but the games expanded it to mean "any ruins or subterranean area." In fact, the term is used today for any dangerous area in an RPG, even open-air ones, as long as the same fight-your-way-across logic applies to it. "Dungeon crawl" is analogous to "pub crawl", a continual stroll from dungeon to dungeon to dungeon. The term comes from early RPGs, such as Dungeons & Dragons, that often had the player characters exploring some wizard's dungeon. However, it was the Cliffhanger film serials of the early 20th century that defined the trope, and the Indiana Jones movies that made it popular again later. This is what many Role-Playing Games (especially video game ones) are all about - at least historically - but it is actually one of The Oldest Ones in the Book, since even myths feature it (a trip into the underworld is part of The Hero's Journey, after all). Usually, but not always, there is a Boss Battle at some point, and a MacGuffin or Plot Coupon at the end. The characters must battle enemies (usually monsters) and use their skills and equipment to negotiate obstacles (usually traps). Dungeon Crawling is the act of exploring a dangerous area while looking for treasure or some other Plot Coupon or MacGuffin.
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